HomeEsportsNine Percent Versus a Permanent Ban: KRAFTON's Two-Speed Justice

Nine Percent Versus a Permanent Ban: KRAFTON's Two-Speed Justice

**প্রশ্ন: ক্রাফটন কেন পাবজি: ব্যাটলগ্রাউন্ডস-এ আইটেম দর-সম্ভাবনা নিয়ে জরিমানা পেয়েছিল?** **সংক্ষিপ্ত উত্তর:** ক্রাফটন নিউজিন্স প্রিমিয়াম বান্ডলের আইটেম দর-সম্ভাবনা নিয়ে ভুল তথ্য দিয়েছিল; চারবার ব্যর্থতার পর ১০০ শতাংশ নিশ্চয়তার প্রতিশ্রুতি দেওয়া হলেও প্রকৃত হার ছিল মাত্র ৯ শতাংশ। তাই কোরিয়ার ফেয়ার ট্রেড কমিশন (FTC) ২০২৫ সালের জুনে ক্রাফটনকে ২.৫ মিলিয়ন ওন জরিমানা করে। **মূল তথ্য:** - ২০২৪ সালে চালু হয় পাবজি এক্স নিউজিন্স লুট প্যাক ও প্রিমিয়াম বান্ডল। - প্রতিশ্রুতি ছিল: লাগাতার চারবার ব্যর্থ হলে পঞ্চমবারে সেট ব্লুপ্রিন্ট ১০০ শতাংশ নিশ্চিত। - FTC-র তদন্তে প্রকৃত দর-সম্ভাবনা দাঁড়ায় মাত্র ৯ শতাংশে; অন্য আইটেমের হারও ভুল ছিল। - জুন ২০২৫-এ জরিমানা ২.৫ মিলিয়ন ওন (2.5 million KRW); আগেই প্রায় ৩ লাখ ৮০ হাজার ক্রেতাকে ১.১ বিলিয়ন ওন েরত। - ইন-গেম ক্ষতিপূরণের পরিমাণ ছিল প্রায় ৯.৮ বিলিয়ন ওন; স্বেচ্ছা-সংশোধনে শাস্তি জরিমানায় সীমিত। **সূত্র:** মূল সূত্র Tuấn Hưng-এর ভিয়েতনামি Esports প্রতিবেদন; জরিমানার তথ্য ইয়োনহ্যাপ সূত্রে, জুন ২০২৫ | Cross-checked: cricsultan.com **সম্পর্কিত প্রশ্নোত্তর:** **প্রশ্ন:** ৩ লাখ ৮০ হাজার ক্রেতা কী ক্ষতিপূরণ পেয়েছিলেন? **উত্তর:** ক্রাফটন প্রায় ১.১ বিলিয়ন ওন ফেরত দেয় এবং প্রায় ৯.৮ বিলিয়ন ওন মূল্যের ইন-গেম ক্ষতিপূরণ দেয়। **প্রশ্ন:** পাবজি এশিয়া স্টার্স ২০২৬-এ দুই ভিয়েতনামি খেলোয়াড়ের কী হয়েছিল? **উত্তর:** হিমাস ও তানভুকে স্ট্রিম স্নাইপিংয়ের সিদ্ধান্তে স্থায়ীভাবে নিষিদ্ধ করা হয় এবং PGC, PGS ও PNC থেকে নির্বাসিত করা হয়। **প্রশ্ন:** এই নিষেধাজ্ঞা রোস্টার-বাজারে কী প্রভাব ফেলছে? **উত্তর:** ট্রান্সফার উইন্ডোর মাঝখানে বাইআউট, ভিসা ও প্রতিস্থাপন পরিকল্পনা নতুন করে সাজাতে হচ্ছে; ক্রিকসুলতান ডেটাবেসের Esports Roster Index-এ এই ধরনের রোস্টার-ভাঙনের ধারা লিপিবদ্ধ থাকে।

Nine Percent Versus a Permanent Ban: KRAFTON's Two-Speed Justice

September 23, half past nine at night in Barishal. Two tabs open side by side on my laptop: one carrying Vietnamese creator livestreams, the other carrying KRAFTON's official statement. Three languages churning in the chat, and three cold lines in the statement — Himass of Anyone's Legend and TanVuu of The Expendables permanently banned. Accounts closed. Excluded from PGC, PGS and PNC, every event KRAFTON organises or sanctions. Within twenty-four hours a Vietnamese Facebook petition crossed 4.1 million signatures, and under those signatures thousands of comments repeated one demand: not a verdict, an explanation. I went looking for the match and found the city instead.

The strangest fact of that night was not in the statement. It was in KRAFTON's own paperwork from the six years before it. A publisher that can exile two players for life inside a single tournament week took roughly ten months to admit its own drop-rate error — and only a regulator made it admit anything at all.

It began that same tournament week. Soopi, a Korean streamer tied to Gen.G, accused the two Vietnamese players of reading opponents' livestreams while making decisions. The organisers pulled both from the rest of the event, recalculated the points table, increased stream delay, cancelled the third day of play, and split the prize money evenly. On September 23, KRAFTON's investigation concluded that both players had used external information — including other players' livestreams — to form judgments and build tactics, that this constituted stream sniping, and that it violated the PUBG: Battlegrounds operating policy and the professional conduct rules. The same statement added that no further violations were found elsewhere.

The incident stands easier on its own. It does not stand alone. In 2026 the company released two paid products built on its NewJeans collaboration: the PUBG X NewJeans Loot Pack and the PUBG X NewJeans Premium Bundle. The promise was plain: fail four consecutive opens and the set blueprint was 100 percent guaranteed on the fifth. Some players bought more than five Premium Bundles and still received nothing. Under community pressure, the PUBG team confirmed that the Premium Bundle was never inside that pity mechanism, and that some in-game displays were simply wrong. A correction, an apology and compensation followed.

Nine Percent Versus a Permanent Ban: KRAFTON's Two-Speed Justice

In June 2026, Yonhap reported that Korea's Fair Trade Commission had fined KRAFTON 2.5 million won for misleading information about item drop rates in PUBG: Battlegrounds. According to the FTC, the company had advertised a guaranteed item after four failed attempts while the actual rate was set at just 9 percent, and it had also supplied inaccurate rates for other items. KRAFTON refunded about 1.1 billion won to roughly 380,000 buyers and issued in-game compensation worth about 9.8 billion won. Because the company corrected the information and compensated on its own, the penalty was limited to a fine.

A second controversy over the same NewJeans tie surfaced that year. Some players combined NewJeans members' face skins with revealing outfits to create and circulate sexual harassment imagery; Haerin and Hyein were underage at the time, which made the episode heavier still. KRAFTON and the management agency ADOR said they would act against uses that fell outside the collaboration's original purpose, and later restricted combining NewJeans face skins with certain outfits. The restrictions did not settle the argument. Many players insisted the responsibility was spread across two places — the users' behaviour and the game's own character customisation design.

Nine Percent Versus a Permanent Ban: KRAFTON's Two-Speed Justice

Go back further, to 2026. ZDNet Korea reported that in its IPO registration filing, KRAFTON publicly disclosed for the first time that it provides technical services to Tencent-operated Peacekeeper Elite in China and receives a service fee. PUBG Mobile in China had shut down in May 2026 over licensing problems, and Tencent moved players into Peacekeeper Elite; KRAFTON's position is that the two are separate products. The ownership argument matters less than the timing of disclosure — what was said, for whom, and how late.

KRAFTON's real crisis is not any single scandal; it is the infrastructure of its disclosure — the place where numbers get printed is the place where the wording bends, while the place where punishment is decided is the place where the company moves startlingly fast. That two-speed system is what the anger is actually about.

Put the numbers side by side. Refunds plus in-game compensation cost the company roughly 10.9 billion won. The regulator's fine was 2.5 million won — a ratio of about one part in four thousand three hundred and sixty. For a listed company, that turns self-correction into a favourable equation: apologise, refund, move on, and the penalty stays soft. It becomes a line item rather than a governance question.

On the player side, the same publisher reached a final answer in days. Permanent account closure. Exclusion from international events. No published graduated sanction schedule, no clear appeal window, no visible evidence record. A company capable of producing stream-sniping findings on that timetable could presumably have explained a drop-rate table that stayed wrong for ten months.

There is a policy signal buried here too. The regulator itself said the case ended in a fine because the company had voluntarily corrected the information and paid compensation. That reasoning is humane, but how fast the correction would have come without outside pressure is not in the record. Neither is how many new buyers trusted the same faulty table during the months between the 2026 complaints and the 2026 ruling.

My own experience is worth stating here. In 2026, casting Bangladeshi PUBG Mobile under the name TimeBurner and producing team-interview content, the hardest task every patch was explaining drop tables in Bangla. To a nineteen-year-old mobile-first player, "guaranteed after four failed attempts" reads as a promise, not a configuration. When a game prints a number, the player reads it as a contract. A table that dangles between a four-open promise and a 9 percent reality stops being a configuration error. It becomes a trust deficit.

The cost of a permanent ban is not confined to two players either. Handed down mid-transfer-window, it means an organisation rebuilding a roster, recalculating buyouts, redoing visa paperwork, hunting replacements. Every transfer is a ghost story with a contract attached to the last page.

Anyone's Legend took a stand for its players' right to explain themselves. GAM and The Expendables demanded a clear account from the organisers. Many of Vietnam's biggest content creators protested or uninstalled the game. The scoreboard forgot, but the stadium remembered — the verdict, and equally the chat that night, the petition, and the third day left blank in the ledger.

There is a gap in the memory too, and it is not KRAFTON's gap. It is ours. Four point one million signatures for two players in a matter of days. What petition, what campaign, what empty document exists for the 380,000 buyers who spent money without knowing the real odds? We defend the individual and release the number.

The accusation itself came from a rival organisation's streamer, Gen.G's Soopi. That is worth asking about, not worth convicting anyone over without evidence — and KRAFTON has said it found no further violations. The real question is not whether Himass and TanVuu are guilty. It is whether one standard, one evidence threshold and one speed apply to everyone, including the publisher.

The next test is still pending. If drop rates appear in plain language before purchase, and if a public appeals protocol and evidence threshold for international events are published in advance, the two speeds will finally converge. Otherwise, the next time a player is banned, what will be in front of him — a one-page rulebook, or another statement and another week?

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